Ever wished the AI seemed more human? This is the mod for you!
Settings are saved between sessions of VTOL, so you only have to set them up once!
It works with the multiplayer mod!
This setting adds noise to the inputs of the AI. This makes them wobble around and make them look much more human. The intensity and frequency of the noise are adjustable so you can make the aircraft seems extremely drunk just for fun!
The AI aircraft will rock their wings on contact with the enemy to indicate they have seen them. I read Biggles once and I thought it was cool.
Normally the AI will only drop their fuel tanks when they are completely empty. However, you can customise it so that they will drop their fuel tanks on contact with the enemy, to give them the edge in the fight!
Adds ejector seats to all of the enemy aircraft that are manned. Now finally the ASF are safe as well! Also adds crew that bail out of the AWACS and refuel plane when they are destroyed!
By default, you cannot collide with AI aircraft that are taxiing in VTOL. This setting allows you to change that! You can enable the collisions on the ground so that you can ram into other aircraft, or alternatively, you can disable collisions in the air, allowing you to fly through other AI.
Only specific allied aircraft in VTOL are equipped with RWR systems. This setting will give RWR to all the enemy aircraft and the allied aircraft that don't have it. This won't necessarily make the AI better at fighting, but it will increase their situational awareness of threats. This setting is disabled by default.
Edit: I have successfully cyberbullied Baha into making this stock on the public testing branch.
The KC-49 and E-4 are not normally allowed to notch and perform other evasive manoeuvres to avoid incoming missiles, this setting allows them to try. It's unlikely to actually save them from missiles due to the lack of countermeasures and the low manoeuvrability of the aircraft.
Yes
This used to be its own mod, but it's now included in this mod. Quite simply: it makes all the fly AI inverted! Why? Why not!
-removed rwr code, its redundant now -redone how wobbling is applied for more consistancy -added support for enemy awacs -removed experimental ship rocking code
{'version': {'orig': '1.7', 'new': '1.8'}, 'user_uploaded_file': {'orig': <FieldFile: uploaded_files/ApmT8ZxYsi/Cheeses_AI_Tweaks.zip>, 'new': <FieldFile: CheesesAITweaks.zip>}}
{'version': {'orig': '1.6', 'new': '1.7'}, 'user_uploaded_file': {'orig': <FieldFile: uploaded_files/6vnwJFb6Rn/Cheeses_AI_Tweaks.zip>, 'new': <FieldFile: CheesesAITweaks.zip>}}
Also, I fixed a bug with the eye physics when they were scaled.
{'version': {'orig': '1.5', 'new': '1.6'}, 'user_uploaded_file': {'orig': <FieldFile: uploaded_files/PnXQtoJIeL/Cheeses_AI_Tweaks.zip>, 'new': <FieldFile: CheesesAITweaks.zip>}}
Googly Eyes
{'version': {'orig': '1.4', 'new': '1.5'}, 'user_uploaded_file': {'orig': <FieldFile: uploaded_files/yQy65fHl4N/Cheeses_AI_Tweaks.zip>, 'new': <FieldFile: CheesesAITweaks.zip>}}
{'version': {'orig': '1.3', 'new': '1.4'}, 'user_uploaded_file': {'orig': <FieldFile: uploaded_files/W1RAml1VUS/Cheeses_AI_Tweaks.zip>, 'new': <FieldFile: CheesesAITweaks.zip>}}
-added option to disable control noise on refueling plane refueling another aircraft -disabled canopy on asf fighter when ejecting -added jettisoning doors to the enemy bomber -added crew that bail out of the AWACS and refuel plane
{'version': {'orig': '1.2', 'new': '1.3'}, 'user_uploaded_file': {'orig': <FieldFile: uploaded_files/7yRfM2MLzY/Cheeses_AI_Tweaks.zip>, 'new': <FieldFile: CheesesAITweaks.zip>}}
-fixed rock wings on contact setting not working -added AI dropping fuel tanks on contact -added ejector seats to the enemy aircraft
{'version': {'orig': '1.1', 'new': '1.2'}, 'user_uploaded_file': {'orig': <FieldFile: uploaded_files/0hKMDpHTX8/Cheeses_AI_Tweaks.zip>, 'new': <FieldFile: CheesesAITweaks.zip>}}
AI can now rock their wings on contact with the enemy!
{'version': {'orig': '1.0', 'new': '1.1'}, 'user_uploaded_file': {'orig': <FieldFile: uploaded_files/0BNnIIKjSv/Cheeses_AI_Tweaks.zip>, 'new': <FieldFile: CheesesAITweaks.zip>}}