The Unofficial Multiplayer Mod, built for the STABLE branch of VTOL VR, allows multiple pilots to fly and complete missions together with multiple loadouts. Fly in a wing and complete missions in coop, or against each other on opposing sides. Take an Air to Ground loadout while your buddies fly CAP to ensure you don’t get taken out by enemy fighters, or intercept your friends before they can splash your Bombers. Compatible with Steam missions. Tutorial missions not supported.
This is currently maintained by MRDoctorSurgeon and is the main recommended version to use
And special thanks to TheFalcon for the artwork!
Fixed stutters and broken stuff
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{'version': {'orig': '2.7.9', 'new': '2.8.0'}, 'user_uploaded_file': {'orig': <FieldFile: uploaded_files/8L6sFho4s1/Multiplayer.zip>, 'new': <FieldFile: Multiplayer.zip>}}
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Seems trees that were enabled recentlyuse 3-4gb in MP on large maps causing stutters page file hangups etc.... and broken networking disabled trees
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Seems trees that were enabled recentlyuse 3-4gb in MP on large maps causing stutters page file hangups etc.... and broken networking disabled trees
{'version': {'orig': '2.7.8', 'new': '2.7.9'}}
Fixes the overlapped menus
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re-arm fix for noob pilots, radar update fixes, roundels off default, reliable re spawns
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Finally super smooth sync and 100% reliable missile tracking and damage 100%!
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smooth
{'version': {'orig': '2.7.3', 'new': '2.7.4'}, 'user_uploaded_file': {'orig': <FieldFile: uploaded_files/l1XL5tpsoX/Multiplayer.zip>, 'new': <FieldFile: Multiplayer.zip>}}
Missile sync perfect, respawn after kills, better damage models, smooth refuel plane
{'version': {'orig': '2.7.2', 'new': '2.7.3'}, 'user_uploaded_file': {'orig': <FieldFile: uploaded_files/3YdpVgerI2/Multiplayer.zip>, 'new': <FieldFile: Multiplayer.zip>}}
Fixed premature missile explosions, fixed positional accuracy for better bfm and missile dodging
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fIXED AIR SPAWNS AND TARGET PRACTSICE
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fIXED AIR SPAWNS AND TARGET PRACTSICE
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{'user_uploaded_file': {'orig': <FieldFile: uploaded_files/tKROWpaub1/Multiplayer.zip>, 'new': <FieldFile: Multiplayer.zip>}}
fixed air spawns
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Redfor spawns fixed
{'version': {'orig': '2.6.8', 'new': '2.6.9'}, 'user_uploaded_file': {'orig': <FieldFile: uploaded_files/ZU1t6RafYI/Multiplayer.zip>, 'new': <FieldFile: Multiplayer.zip>}}
Fog can now be the default if set to 0
{'version': {'orig': '2.6.7', 'new': '2.6.8'}, 'user_uploaded_file': {'orig': <FieldFile: uploaded_files/hQbeDilTSK/Multiplayer.zip>, 'new': <FieldFile: Multiplayer.zip>}}
Made fog application-consistent across scams, uses a method that doesn't slow down with large maps
{'version': {'orig': '2.6.6', 'new': '2.6.7'}, 'user_uploaded_file': {'orig': <FieldFile: uploaded_files/qzovS7kOi6/Multiplayer.zip>, 'new': <FieldFile: Multiplayer.zip>}}
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FOG: host controlled fog in settings
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Radar Names
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Radar Names
{'version': {'orig': '2.6.3', 'new': '2.6.4'}, 'user_uploaded_file': {'orig': <FieldFile: uploaded_files/32GDFd8HVI/Multiplayer.zip>, 'new': <FieldFile: Multiplayer.zip>}}
Radar Names
{'version': {'orig': '2.6.2', 'new': '2.6.3'}, 'user_uploaded_file': {'orig': <FieldFile: uploaded_files/R3J3Vl70ah/Multiplayer.zip>, 'new': <FieldFile: Multiplayer.zip>}}
works for people without discord installed
{'version': {'orig': '2.6.1', 'new': '2.6.2'}, 'user_uploaded_file': {'orig': <FieldFile: uploaded_files/xrXPofUrBt/Multiplayer.zip>, 'new': <FieldFile: Multiplayer.zip>}}
works for people without discord installed
{'version': {'orig': '2.6.0', 'new': '2.6.1'}, 'user_uploaded_file': {'orig': <FieldFile: uploaded_files/df3G194WHN/Multiplayer.zip>, 'new': <FieldFile: Multiplayer.zip>}}
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Frequencies 100% working, Nav Map fixes and MP works even if mod loader website url down
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missiles fixed, black screen rearm fixed, carrier fixed, refuel twitching fixed, wayyyyy smother planes
{'version': {'orig': '2.1.3', 'new': '2.1.4'}, 'user_uploaded_file': {'orig': <FieldFile: uploaded_files/hbUTwtQbaX/Multiplayer.zip>, 'new': <FieldFile: Multiplayer.zip>}}
missiles no nully carriers no funky farps no wacky mod loader devs are mady because i release to fast
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Fixed when client was spawning in on the wrong airplane it would break everything. Fixed re-spawning not working. Remembered that the F/A-26B has a slash in it.
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Today has been a day of making multiple planes work, releasing updates that broke, and not releasing a new zip
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So last version was broken, no longer!
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Now you can play with the ghost, wasp, or blubbery big boi.
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better guns, killfeed in your flight log, f45 advanced weapons work, units on carriers synced
{'version': {'orig': '1.9.3', 'new': '2.0.0'}, 'user_uploaded_file': {'orig': <FieldFile: uploaded_files/WX8UUKeyns/Multiplayer.zip>, 'new': <FieldFile: Multiplayer.zip>}}
thanks surgeon for deving the mod still
{'version': {'orig': '1.9.2', 'new': '1.9.3'}, 'user_uploaded_file': {'orig': <FieldFile: uploaded_files/UWeSjqGPeJ/Multiplayer.zip>, 'new': <FieldFile: Multiplayer.zip>}}
Gun fixes Networker fixes Networker batching reliable packets
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Fixed null reference exception when generating message list
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Compression code now actually works huge savings Invsible "Stealth" missiles fixed clients can complete certain objectives independent of host Rearming is gooder Soldiers will no longer assert dominance when moving GPS will now be sent to it's own group
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Compression code now actually works huge savings Invsible "Stealth" missiles fixed clients can complete certain objectives independent of host Rearming is gooder Soldiers will no longer assert dominance when moving
{'version': {'orig': '1.8.2', 'new': '1.9.0'}, 'user_uploaded_file': {'orig': <FieldFile: uploaded_files/O0Z19HRF8M/Multiplayer.zip>, 'new': <FieldFile: Multiplayer.zip>}}
Added a line to ensure the right radar missile was fired.
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Fixing NullReferenceException in ground unit movers.
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MRDOCTORSURGEON: objectives overhauled objectives have waypoints killbox works Some ground unit mover code for normalizing quats Missile's are less fucky THEGREATOVERLORDOFALCHEESE: Ships have wakes Ground unit's move fine Temperz87 RWR and ARAD are now working Missile's can be a little fucky still and i've observed them sometimes exploding early but hey it works like before but a little better!
{'version': {'orig': '1.7.1', 'new': '1.8.0'}, 'user_uploaded_file': {'orig': <FieldFile: uploaded_files/nGdGXBhaU3/Multiplayer.zip>, 'new': <FieldFile: Multiplayer.zip>}}
Using slerp instead of lerp to make rotations not janky
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*GPS subsystem: send GPS locations to teammates *Revamped spawn and Mission system: greatly increased stability *Hide players spawning inside each other *Bug fixes with ai Spawns
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Desert Cobra Objectives work(missions 1 and 2 tested) Stationary carrier Spawns work Spawn killing on join fixed Delayed join works Huge networking performance gains, less lag Missiles now Damage correctly General physics stability updates Pogs in the chat for surgeon
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Objectives now work better. Desert Cobra now works.
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-Guns will now hit accurately. -Button will show up after a re-host
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{'version': {'orig': '1.4.0', 'new': '1.5.0'}, 'user_uploaded_file': {'orig': <FieldFile: uploaded_files/zUGHaJkQbs/Multiplayer.zip>, 'new': <FieldFile: Multiplayer.zip>}}
- Fixed missiles not outputting damage when they should - Fixed guns firing for way longer than they should
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Fixed IR and radar missiles not working.
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