Increase your situational awareness by having a whole-ass third MFD!
There's two new buttons on the radar page! The "SEA" button toggles into the sea radar and changes the scan line to orange. The "GPS-S" buttons creates a GPS point on the currently locked sea target. If the sea target is moving, it will set the GPS point further ahead of the target in order to increase the chances of the AGM-89 to hit it.
Similar to the jettison knob in the F-45, you're able to quickly decide when and what to jettison.
A triad of buttons that selects or deselects weapons depending on what situation you find yourself in. With the added benefit of deselecting pylons that are empty
A new MMFD page that displays the current health of major components
Flipping the refuel port switch reduces the joystick sensitivity and decreases the engine spool rate in order to make the daunting task of aerial refueling a little more bearable
Switch MMFDs: If enabled, switches the position of the left and right mini MFDs
Thanks to Danku for testing the mod when I was too lazy. May he forever be a funkmaster
-Fixed some Interactables not working -Made it easier to interact with radar knob (Updated .surg file to move the CenterDashBound)
{'version': {'orig': '1.5.1', 'new': '1.5.2'}, 'user_uploaded_file': {'orig': <FieldFile: uploaded_files/zZKAEwDKfP/FA26B_Block_3.zip>, 'new': <FieldFile: block3.zip>}}
-Added Air to Sea Radar
{'version': {'orig': '1.5.0', 'new': '1.5.1'}, 'user_uploaded_file': {'orig': <FieldFile: uploaded_files/Kp7XC8mJrR/FA26B_Block_3.zip>, 'new': <FieldFile: Block3.zip>}}
-Changed the assetbundles to single pass instanced -Added air to sea radar and a GPS send button to the radar mfd page
{'version': {'orig': '1.4.1', 'new': '1.5.0'}, 'user_uploaded_file': {'orig': <FieldFile: uploaded_files/lEVz52xLOd/FA26B_Block_3.zip>, 'new': <FieldFile: Block3.zip>}}
description
{'version': {'orig': '1.4.0', 'new': '1.4.1'}, 'user_uploaded_file': {'orig': <FieldFile: uploaded_files/m1x5yyz0Ia/FA26B_Block_3.zip>, 'new': <FieldFile: ThirdMfd.zip>}}
-Added function to the refuel port switch where it will reduce the joystick sensitivity and engine spool rate (to hopefully make it easier to refuel)
{'version': {'orig': '1.3.1', 'new': '1.4.0'}, 'user_uploaded_file': {'orig': <FieldFile: uploaded_files/b7CSatTUhf/FA26_Block_3.zip>, 'new': <FieldFile: ThirdMfd.zip>}}
-Added ability to switch the positions of the MMFDs -Changed the name of the mod
{'version': {'orig': '1.3.0', 'new': '1.3.1'}, 'user_uploaded_file': {'orig': <FieldFile: uploaded_files/WDSrj0ENVk/Third_MFD_in_FA26.zip>, 'new': <FieldFile: ThirdMfd.zip>}}
-Added three new master mode buttons to select/deselect weapons -Fixed MMFDs buggin out like crazy
{'version': {'orig': '1.2.2', 'new': '1.3.0'}}
-Added three new master mode buttons to select/deselect weapons -Fixed MMFDs buggin out like crazy
{'user_uploaded_file': {'orig': <FieldFile: uploaded_files/mLC80mSoeb/Third_MFD_in_FA26.zip>, 'new': <FieldFile: ThirdMfd.zip>}}
{'version': {'orig': '1.2.1', 'new': '1.2.2'}, 'user_uploaded_file': {'orig': <FieldFile: uploaded_files/vRioqOcfAI/Third_MFD_in_FA26.zip>, 'new': <FieldFile: ThirdMfd.zip>}}
{'version': {'orig': '1.2.0', 'new': '1.2.1'}, 'user_uploaded_file': {'orig': <FieldFile: uploaded_files/lLCRP0P28X/Third_MFD_in_FA26.zip>, 'new': <FieldFile: ThirdMfd.zip>}}
{'version': {'orig': '1.1.3', 'new': '1.2.0'}, 'user_uploaded_file': {'orig': <FieldFile: uploaded_files/MkdkTApWQV/Third_MFD_in_FA26.zip>, 'new': <FieldFile: ThirdMfd.zip>}}
-Created a "Damage" mini mfd page for the RWR mmfd
{'user_uploaded_file': {'orig': <FieldFile: uploaded_files/hJ5U7RJ93s/Third_MFD_in_FA26.zip>, 'new': <FieldFile: ThirdMfd.zip>}}
-Fixed the jettison knob initially jettisoning all the stores if you didn't rotate the knob
{'version': {'orig': '1.1.2', 'new': '1.1.3'}, 'user_uploaded_file': {'orig': <FieldFile: uploaded_files/B8TSLmlXRg/Third_MFD_in_FA26.zip>, 'new': <FieldFile: ThirdMfd.zip>}}
-Removed some code that was nulling -Reduced file size of the assetbundle
{'version': {'orig': '1.1.1', 'new': '1.1.2'}, 'user_uploaded_file': {'orig': <FieldFile: uploaded_files/3jWhTpvjWI/Third_MFD_in_FA26.zip>, 'new': <FieldFile: ThirdMfd.zip>}}
-Fixed 3rd mfd running when a custom plane is spawned in (note, currently does not work with the f16 but should work with future aircraft that use le template)
{'user_uploaded_file': {'orig': <FieldFile: uploaded_files/ZtvyItJSXI/Third_MFD_in_FA26.zip>, 'new': <FieldFile: ThirdMfd.zip>}}
-Fixed 3rd mfd running when a custom plane is spawned in (note, currently does not work with the f16 but should work with future aircraft that use le template)
{'version': {'orig': '1.1.0', 'new': '1.1.1'}}
-Added jettison knob
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-Fixed 3rd mfd not being affected by the brightness knob
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-Fixed third mfd not turning on in a hot start
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Updated the mfd positions so it glitches out a bit less.
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title
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have to do this
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