This mod adds additional functionality to the RWR to play additional sounds where the vanilla game doesn't. Currently, this mod only adds a new sound to distinguish when a new air radar source has been detected versus other threats.
The mod works as a standalone mod, but it also works in conjunction with the Custom Sounds mod. For Custom Sounds packs, this mod uses the newContactBlip sound as the sound for a new surface radar contact. Currently, a newAirContactBlip sound is packaged with the mod, but the mod will likely be updated in the future to allow modders to package their own sounds in a single mod file.
Special thanks to Danku | Funk Master for helping me create this mod by walking me through making my first ever Unity game mod. He made it so developing this mod was really straightforward.
Note: The waterfall sound as part of this mod is a custom sound I created referencing a Military Channel documentary on youtube found here: YouTube. You are free to use the sound as you see fit. I am thinking of ways to upload the other sounds I've made since a F/A-18 rwr sound pack already exists. If you have any questions, I can be found on the VTOL VR discord under the nickname Alice.
Additionally, if you care to use all of the sounds I have made and replace them within a sound pack for Custom Sounds, all of the custom sounds I have made for the ALR-67 can be found on GitHub. Feel free to use them in a pack as long as you credit me if released to others.
Oops, apparently I didn't need to do the last update I pushed. Apologies.
{'version': {'orig': '1.0.2', 'new': '1.0.3'}, 'user_uploaded_file': {'orig': <FieldFile: uploaded_files/GT8eS5sHRO/AdditionalRWRSounds.zip>, 'new': <FieldFile: Additional RWR Sounds.zip>}}
This is a hotfix for sound mods until custom sounds is updated. This gives SAHR platforms the normal Missile Lock tone. Eventually, this will be made into a toggle option until the Custom Sounds mod is updated.
{'version': {'orig': '1.0.1', 'new': '1.0.2'}, 'user_uploaded_file': {'orig': <FieldFile: uploaded_files/EqplIgVvcl/AdditionalRWRSounds.zip>, 'new': <FieldFile: Additional RWR Sounds.zip>}}
Small change to the audio of the sound file to be slightly better balanced and not super loud if it plays multiple times at once, say like popping up from a ravine or something.
{'version': {'orig': '1.0.0', 'new': '1.0.1'}, 'user_uploaded_file': {'orig': <FieldFile: uploaded_files/PvGCmQTONl/AdditionalRWRSounds.zip>, 'new': <FieldFile: AdditionalRWRSounds.zip>}}