You may be wondering,
you'd be correct! It simply adds post processing to the Spectator Cam and Insert Cam. What kind of post processing? The kind that isn't physically real! What kind is that?
includes a few kernels that may suck and may not suck. drastic differences require changing intensity, threshold, and size scale. the high quality toggle toggles using 512x512 or 1024x1024 images for the bloom. FFTs requires power of two because reasons.
Now one may ask,
Easy! When in-game with either S-Cam or the insert cam enabled, press "L" and it will open a gui at the top left, this then gives you control over the following now slightly comprehensible list of settings!
and now one may wonder "how do i create my own shaped aperture real simulation real for real??!" the answer is simple! go to this github page for "the real bloom fr fr" and put any image through the diffraction and dispersion stages of the real bloom fr fr!
one may even say
There is a high chance it will either not work or maybe even possibly be extremely slow!
This is due to one of two** things:
*The human eye is not simulated, there is a pupil aperture though!
**That was four things
hope this is not broken or anything lmaooaoa
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